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Canada Game HQ
Our Manifesto

FORGING
REALITY.

We are not just an academy. We are a live simulation of the industry.
Canada Game exists to bridge the gap between academic theory and AAA studio deadlines.

Active Industry Leads

Learn directly from Senior Developers and Art Directors currently working on AAA titles.

Studio Simulation

Agile sprints, Jira workflows, code reviews and daily stand-ups—just like a real studio.

Shipped Projects

Graduate with a portfolio of playable games—your ticket into the industry.

1:1 Mentorship

Work directly with mentors who guide your code, architecture, and creative direction.

Hiring Pipeline

Resume polishing, mock interviews, studio referrals, and hands-on job preparation.

Montreal Network

Our industry connections open doors to top studios and exclusive opportunities.

Why We Exist

WE DON'T TEACH.
WE TRAIN.

The traditional education system is outdated. It moves too slow for an industry that evolves every six months.

Our mission is simple: bridge the gap between academic theory and AAA production pipelines.

No textbooks. Only real code reviews, deadlines, and the pressure you'd face at Ubisoft or EA. When you graduate, you won’t just be ready to work—you’ll already be operating at industry level.

We mirror the realities of modern studios: team-based development, technical constraints, agile workflows, and high-stakes problem solving. Every task you complete aligns with the demands of real production cycles—not academic checklists.

CanadaGame
Montreal Headquarters
The Architects

SENIOR LEADS

You will be mentored by active industry veterans. They define the pipelines used in major studios today.

Marcus Vance
Experience 15 YRS

MARCUS VANCE

Lead Engine Programmer

Major Credits

Assassin's Creed Far Cry 6

Specializes in low-level C++ optimization and physics engines. Currently pushing the boundaries of Unreal Engine 5 at Ubisoft Montreal. Marcus teaches you how to write code that scales.

Core Modules

  • > C++ Architecture
  • > Multiplayer Networking
  • > Performance Profiling
Elena R.
Experience 12 YRS

ELENA ROSSI

Art Director

Major Credits

Marvel's GotG Deus Ex

An expert in environmental storytelling and lighting. Elena has defined the visual style of award-winning titles at Eidos. She teaches the bridge between concept art and real-time rendering.

Core Modules

  • > Advanced Lighting (Lumen)
  • > Environmental Storytelling
  • > Tech Art Pipeline
David Kim
Experience 10 YRS

DAVID KIM

Senior Systems Designer

Major Credits

Dead by Daylight NHL Series

Focused on gameplay mechanics and AI systems. David brings deep knowledge of Unity's DOTS and component systems. He teaches you how to make games feel responsive and fun.

Core Modules

  • > Gameplay Mechanics
  • > AI Behavior Trees
  • > Unity DOTS / ECS

INITIALIZE CAREER MODE.

Stop watching tutorials. Start building AAA titles. Select your specialization and begin your transformation into a Senior Developer.

Explore All Courses
Certification
Job Ready
Part-Time
FAQ

KNOWLEDGE BASE

Not necessarily. We have two tracks: Beginner (starts with visual scripting/Blueprints) and Advanced (C++/C#). However, basic computer literacy and a passion for games are mandatory. We will assess your level during the admission interview.

No honest school can "guarantee" a job. What we guarantee is a portfolio that meets AAA standards and direct introductions to our partner studios in Montreal. Our 94% hiring rate speaks for itself—if you do the work, the industry will notice.

We operate like a studio. Classes are Part-Time (Evenings & Weekends) to allow working professionals to join, or Full-Time (Bootcamp). Expect to spend 15-20 hours per week on projects outside of lectures.

Yes. Unreal Engine 5 is demanding. We recommend at least an RTX 3060, 32GB RAM, and an SSD. If you are in Montreal, you can access our on-site lab workstations 24/7 with your student keycard.

We follow a Hybrid Model. Lectures are streamed live (and recorded) for remote access. However, mentorship sessions, team sprints, and playtesting events happen physically in our Montreal HQ. We highly recommend being on-site.