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Canada Game Courses
Course Programs

MASTER THE
GAME INDUSTRY.

Our programs are built for one purpose: to turn beginners into production-ready developers and artists.

Each course mirrors real studio workflows—Agile pipelines, code reviews, team sprints, and technical challenges inspired by actual AAA development. Whether you're aiming for Unity, Unreal Engine, Game Art, Programming, Tech Art, or VFX—we train you to operate at a studio-ready level.

Unreal Engine Environment
UE5 Flagship Program

UNREAL ENGINE 5
ARCHITECT

The definitive C++ and Blueprint course. Master the engine powering Fortnite, The Mandalorian, and the next generation of games. You will build a playable multiplayer shooter from scratch.

Duration 12 Months
Level Beginner to Pro
Tuition
$14,500 CAD or $1,250 / mo

Syllabus Overview

Phase 1: The Foundation

Months 1-3

Introduction to the Editor, BSP Geometry, Lighting basics, and Visual Scripting (Blueprints). You will create your first environment.

  • Asset Management
  • Materials
  • Lumen

Phase 2: C++ & Architecture

Months 4-6

Transition from Blueprints to C++. Learn memory management, pointers, and class inheritance. The core of AAA development.

  • Visual Studio
  • Optimization
  • AI Logic

Phase 3: Multiplayer & Networking

Months 7-9

Building replication, server-client architecture, and lag compensation. You will turn your game into a competitive shooter.

  • Replication
  • Dedicated Servers
  • Steam Integration

Phase 4: Capstone Project

Months 10-12

Simulating a studio environment. You join a team, take a role (Lead, Dev, Artist), and ship a vertical slice.

  • Agile/Scrum
  • Jira
  • Pitch Day

Career_Outcomes

  • Gameplay Programmer Avg. Salary: $75k - $90k
  • Level Designer Avg. Salary: $65k - $80k
  • Technical Artist Avg. Salary: $85k - $110k

Next cohort starts: Feb 24, 2025.
Only 4 seats remaining.

Unity Game Architecture
Unity 6 High Demand

UNITY SYSTEMS
ENGINEER

Build the backbone of modern games. Deep dive into C# architecture, Design Patterns, and optimization. You will master the tech stack used for mobile giants, indie hits, and VR simulations.

Duration 9 Months
Level Intermediate
Tuition
$11,500 CAD or $1,350 / mo

Syllabus Overview

Phase 1: C# Mastery & Core API

Months 1-2

Moving beyond "tutorial code". Deep dive into C# data structures, LINQ, Events, and the Unity Lifecycle. Writing clean, readable scripts.

  • Physics Engine
  • Coroutines/Async
  • Input System

Phase 2: Game Architecture Patterns

Months 3-5

Learn how scalable games are built. We cover Design Patterns (Singleton, Observer, State Machine) and SOLID principles to keep code maintainable.

  • ScriptableObjects
  • Dependency Injection
  • MVC Pattern

Phase 3: DOTS & Advanced Tech

Months 6-7

Prepare for the future of Unity. Introduction to Data-Oriented Technology Stack (DOTS), ECS, and the Jobs System for massive performance.

  • Entity Component System
  • Burst Compiler
  • Memory Profiling

Phase 4: Mobile & VR Release

Months 8-9

Optimization is king. You will optimize a game for mobile devices and VR headsets, handling touch controls, XR interaction, and app store builds.

  • URP Pipeline
  • Oculus/Meta Quest
  • App Store Deploy

Career_Outcomes

  • Unity Developer Avg. Salary: $70k - $95k
  • Mobile Engineer Avg. Salary: $80k - $100k
  • VR / XR Specialist Avg. Salary: $90k+

Next cohort starts: Mar 10, 2025.
Limited seats for mentorship.

VFX and Shaders
Tech Art Tools Advanced Specialization

TECHNICAL ARTIST
PIPELINE

Become the bridge between Code and Art. Learn to create advanced shaders, procedural tools, and cinematic VFX. Tech Artists are the rarest and most sought-after specialists in the industry.

Duration 6 Months
Level Advanced
Tuition
$9,500 CAD or $1,600 / mo

Syllabus Overview

Phase 1: The DCC Pipeline

Month 1

Mastering the workflow between Blender/Maya and Game Engines. UV Unwrapping, Baking Normal Maps, and automating import processes with Python.

  • Blender Python API
  • Texel Density
  • LOD Generation

Phase 2: Shaders & Materials

Months 2-3

The mathematics of beauty. Creating complex materials using Node Graphs and HLSL code. Water, holograms, and foliage shaders.

  • HLSL / GLSL
  • PBR Theory
  • Raymarching

Phase 3: Proceduralism & VFX

Months 4-5

Creating particle systems that react to gameplay. Using Houdini and PCG (Procedural Content Generation) to build worlds automatically.

  • Niagara System
  • Houdini Engine
  • PCG Framework

Phase 4: Optimization & Profiling

Month 6

Making it run at 60 FPS. Learn to use GPU Profilers (RenderDoc, Nsight) to find bottlenecks and optimize draw calls.

  • RenderDoc
  • GPU Budgeting
  • Memory Management

Career_Outcomes

  • Technical Artist Avg. Salary: $90k - $120k
  • VFX Artist Avg. Salary: $85k - $110k
  • Optimization Engineer Avg. Salary: $100k+

Next cohort starts: Apr 14, 2025.
Previous experience required.

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