Flagship Program
UNREAL ENGINE 5
ARCHITECT
The definitive C++ and Blueprint course. Master the engine powering Fortnite, The Mandalorian, and the next generation of games. You will build a playable multiplayer shooter from scratch.
Syllabus Overview
Phase 1: The Foundation
Months 1-3Introduction to the Editor, BSP Geometry, Lighting basics, and Visual Scripting (Blueprints). You will create your first environment.
- Asset Management
- Materials
- Lumen
Phase 2: C++ & Architecture
Months 4-6Transition from Blueprints to C++. Learn memory management, pointers, and class inheritance. The core of AAA development.
- Visual Studio
- Optimization
- AI Logic
Phase 3: Multiplayer & Networking
Months 7-9Building replication, server-client architecture, and lag compensation. You will turn your game into a competitive shooter.
- Replication
- Dedicated Servers
- Steam Integration
Phase 4: Capstone Project
Months 10-12Simulating a studio environment. You join a team, take a role (Lead, Dev, Artist), and ship a vertical slice.
- Agile/Scrum
- Jira
- Pitch Day
Career_Outcomes
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Gameplay Programmer Avg. Salary: $75k - $90k
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Level Designer Avg. Salary: $65k - $80k
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Technical Artist Avg. Salary: $85k - $110k
Next cohort starts: Feb 24, 2025.
Only 4 seats remaining.
High Demand
UNITY SYSTEMS
ENGINEER
Build the backbone of modern games. Deep dive into C# architecture, Design Patterns, and optimization. You will master the tech stack used for mobile giants, indie hits, and VR simulations.
Syllabus Overview
Phase 1: C# Mastery & Core API
Months 1-2Moving beyond "tutorial code". Deep dive into C# data structures, LINQ, Events, and the Unity Lifecycle. Writing clean, readable scripts.
- Physics Engine
- Coroutines/Async
- Input System
Phase 2: Game Architecture Patterns
Months 3-5Learn how scalable games are built. We cover Design Patterns (Singleton, Observer, State Machine) and SOLID principles to keep code maintainable.
- ScriptableObjects
- Dependency Injection
- MVC Pattern
Phase 3: DOTS & Advanced Tech
Months 6-7Prepare for the future of Unity. Introduction to Data-Oriented Technology Stack (DOTS), ECS, and the Jobs System for massive performance.
- Entity Component System
- Burst Compiler
- Memory Profiling
Phase 4: Mobile & VR Release
Months 8-9Optimization is king. You will optimize a game for mobile devices and VR headsets, handling touch controls, XR interaction, and app store builds.
- URP Pipeline
- Oculus/Meta Quest
- App Store Deploy
Career_Outcomes
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Unity Developer Avg. Salary: $70k - $95k
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Mobile Engineer Avg. Salary: $80k - $100k
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VR / XR Specialist Avg. Salary: $90k+
Next cohort starts: Mar 10, 2025.
Limited seats for mentorship.
Advanced Specialization
TECHNICAL ARTIST
PIPELINE
Become the bridge between Code and Art. Learn to create advanced shaders, procedural tools, and cinematic VFX. Tech Artists are the rarest and most sought-after specialists in the industry.
Syllabus Overview
Phase 1: The DCC Pipeline
Month 1Mastering the workflow between Blender/Maya and Game Engines. UV Unwrapping, Baking Normal Maps, and automating import processes with Python.
- Blender Python API
- Texel Density
- LOD Generation
Phase 2: Shaders & Materials
Months 2-3The mathematics of beauty. Creating complex materials using Node Graphs and HLSL code. Water, holograms, and foliage shaders.
- HLSL / GLSL
- PBR Theory
- Raymarching
Phase 3: Proceduralism & VFX
Months 4-5Creating particle systems that react to gameplay. Using Houdini and PCG (Procedural Content Generation) to build worlds automatically.
- Niagara System
- Houdini Engine
- PCG Framework
Phase 4: Optimization & Profiling
Month 6Making it run at 60 FPS. Learn to use GPU Profilers (RenderDoc, Nsight) to find bottlenecks and optimize draw calls.
- RenderDoc
- GPU Budgeting
- Memory Management
Career_Outcomes
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Technical Artist Avg. Salary: $90k - $120k
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VFX Artist Avg. Salary: $85k - $110k
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Optimization Engineer Avg. Salary: $100k+
Next cohort starts: Apr 14, 2025.
Previous experience required.
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